Update 0.0.0.5 - the beginning


welcome to the beginning.

after months of meticulous and drawn out planning, the lewd Tavern team has begun working on the very base of the game, and, we are happy to present our changes from gamplay to lore. 

First of all this game has no planned release date and will not have one for a very long time, however, when this game does release it will be one of the most dynamic text adventures available. 

Lore

We will be including a procedurally generated map on a global scale in which we currently have planned 3 nations.

- the kingdom of Fera (A typical fantasy kingdom with knights and dungeons)

- the vikings of winter (A harsh kingdom filled with war as viking tribes fight for territory and food)

- ??? (???)

The fully customizable player will spawn in a random spot on the map and will have to survive in one of the kingdom's or run away to another.

We also have several different species planned.

- Arlunai (a tribe of nudest wolves that were believed to be cursed by a witch and given forms similar to humans after, according to legend,  they betrayed the witch and ate human flesh)

- Aviari (a species of short birds thought to have been the smartest before humans, however, their mechanical blend with nature rivals even that of gods)

- human (humans come in many shapes and sizes but are most recognizable by their flat faces and knack for staying anything that moves)

- Dragons (little is known about Dragons save for the fact that they are powerful creatures that breath fire and cut through stone walls)

- cursed humanoids (creatures that were created unique without a large population)

Game play 

- map (there will be a map that the player can use to navigate aroundthe world)

- skills (there will be a skill tree and buttons that the player can use to interact with the world)

- scene view (there will be a scene viewer in which the player will be able to watch actions such as vore, sex, and bondage)

- Npc state bar (there will be a box to the right of the screen that shows the enemy states)

- Player State bar (does the same exact thing but for the player)

- dialogue (there will be a dialogue box in the center of the screen for the results of the actions)

Though this may seem like a lot for the player the lewd Tavern team has already crafted a intuitive interface for the player.

This is the end of our devlog. Thanks for reading, we will keep you posted.

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